![]() ![]() ![]() It was fun, especially considering what the studio was capable of pulling off with its limited resources. Undead Labs’ State of Decay had incredible promise when it released, incorporating a large world that bred familiarity with constant danger, incentivizing gathering but still leaving one to do their own thing. Tip the scales too far in one particular direction and you wind up frustrating players. Achieving that balance is tough, especially when the player is tasked with performing many of the same repetitive tasks for the sake of progress. Similarly, having the player on a somewhat fixed path with a strong narrative like Subnautica can be enthralling. The utter freedom presented to players can be overwhelming but the agency to do whatever, as in Minecraft, can be empowering. Survival games are an art form unto themselves, the perfect coalescence of resource gathering, exploration and building. ![]()
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